Note that feudal counties don't count for Clan Land Demand, so you can theoretically own as many as you want. You can also easily defeat feudals twice your size as long your armies are pure, since you'll always use the best tactics. Place an army on top so you instantly crush any rebels. When moving into feudal territory, burn the baronies but keep the temples and cities for taxes. One bad battle and someone else is bound to take advantage of your loss. Don't fight a battle if you don't know you can win it. Beat their army and siege down their capital and they're done. Wars are quick and brutal on the Steppes. Militarily, build pure camels (desert terrain capital), pure light cavalry, or pure heavy cavalry (capital in Western Europe). De jure also means nothing to nomads, so you can truly afford to just give them anything you want. Give them the worst counties you have, since your strength comes from the number of holding slots. Give them the number of counties they expect and that's basically it. With clans, they're easier to manage than regular feudal vassals. Just make sure you don't get stuck as a kid otherwise you forfeit the Khaganate. Nomads have a couple of quirks, but you just can't start small like the Yabguids or Bolghars otherwise the Khazars or Ughyurs/Kirghiz will crush you.įor the succession law, it's basically Agnatic Open "Prestige".
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